Objectives on the field map
Organizers place objectives in the Field Editor, as a point or an area, with a code and a name. For each one they choose which sides see it, which sides can capture it and how it is captured.
- ■Draw an objective as a point or an area on the field.
- ■Show it to every side or only to chosen sides.
- ■Let every side, chosen sides or no side capture it.
- ■Give it a starting holder for the official start.
Three ways to capture
GPS capture: when only one side's players are inside the objective's area, that side takes it after a few seconds. When players from another side come in, it turns contested at once, and the previous holder stays recorded until one side is left. Only players who are alive and sharing their location count.
Capture requests: a player asks to capture the objective, and staff with objective authority approve or decline.
Staff control: staff set who holds each objective from the live map.
Everyone sees who holds what
Each objective shows a status card on the live map in the reader's language: who sees it, who can capture it and who holds it. The Objectives list gives every holder at a glance, and capture decisions are saved before anyone sees them, so a reconnect never undoes one.