An airsoft capture point app for objective games

Put each objective on the field map, choose how it is captured, and let every player see who holds it on the live map, without a referee at every point.
See plans
Capture
GPS, request or staff
Contested
Shown as soon as sides meet
Afterwards
Holders in the replay

Objectives on the field map

Organizers place objectives in the Field Editor, as a point or an area, with a code and a name. For each one they choose which sides see it, which sides can capture it and how it is captured.
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    Draw an objective as a point or an area on the field.
  • ■
    Show it to every side or only to chosen sides.
  • ■
    Let every side, chosen sides or no side capture it.
  • ■
    Give it a starting holder for the official start.

Three ways to capture

GPS capture: when only one side's players are inside the objective's area, that side takes it after a few seconds. When players from another side come in, it turns contested at once, and the previous holder stays recorded until one side is left. Only players who are alive and sharing their location count.
Capture requests: a player asks to capture the objective, and staff with objective authority approve or decline.
Staff control: staff set who holds each objective from the live map.

Everyone sees who holds what

Each objective shows a status card on the live map in the reader's language: who sees it, who can capture it and who holds it. The Objectives list gives every holder at a glance, and capture decisions are saved before anyone sees them, so a reconnect never undoes one.

What to know

Can we run domination games?

Yes. Set the points to GPS capture: a side takes a point by being the only side inside it, and the live map shows it contested while more than one side is there.

Do players need to do anything to capture?

With GPS capture, no: being inside the area while alive and sharing location is enough. With capture requests they ask from the map, and staff decide.

What happens if the connection drops?

Capture decisions are saved on the server before they are shown, so a decided capture survives a reconnect. A pending capture request may need to be sent again.

Field tracking, simplified

Bring planning, live field tracking, tactical coordination, and replay into one connected platform.